{"id":2400,"date":"2015-11-23T23:20:30","date_gmt":"2015-11-23T23:20:30","guid":{"rendered":"http:\/\/www.amzsaki.com\/?p=2400"},"modified":"2020-09-01T16:28:51","modified_gmt":"2020-09-01T16:28:51","slug":"synthesis-of-textures-and-bump-maps-of-tiled-surfaces-part-i","status":"publish","type":"post","link":"https:\/\/www.amzsaki.com\/?p=2400","title":{"rendered":"Synthesis of textures and bump maps of tiled surfaces &#8211; Part I"},"content":{"rendered":"<h1>Synthesis of textures and bump maps of tiled surfaces &#8211; Part I<\/h1>\n<p>First of a three-part series about generating texture and bump maps representing tiled surfaces for use in rendering of computer generated imagery. The method is based on real-life tile layouts coupled with\u00a0color generation using\u00a0\u00a0various noise functions. The article was written in the form of a tutorial, where the usage of each parameter is described along with the generated texture maps and renderings. Find the article in the Projects section or read it\u00a0<a href=\"https:\/\/www.amzsaki.com\/?page_id=2300\">HERE<\/a>.<\/p>\n<p><a href=\"https:\/\/www.amzsaki.com\/?page_id=2300\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-2303\" src=\"https:\/\/www.amzsaki.com\/wp-content\/uploads\/2015\/11\/perlin_noise03_RENDEREDcrop-1024x834.jpg\" alt=\"Image converted using ifftoany\" width=\"500\" height=\"407\" srcset=\"https:\/\/www.amzsaki.com\/wp-content\/uploads\/2015\/11\/perlin_noise03_RENDEREDcrop-1024x834.jpg 1024w, https:\/\/www.amzsaki.com\/wp-content\/uploads\/2015\/11\/perlin_noise03_RENDEREDcrop-300x244.jpg 300w, https:\/\/www.amzsaki.com\/wp-content\/uploads\/2015\/11\/perlin_noise03_RENDEREDcrop-624x508.jpg 624w, https:\/\/www.amzsaki.com\/wp-content\/uploads\/2015\/11\/perlin_noise03_RENDEREDcrop.jpg 1804w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Synthesis of textures and bump maps of tiled surfaces &#8211; Part I First of a three-part series about generating texture<\/p>\n<p><a href=\"https:\/\/www.amzsaki.com\/?p=2400\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\">Synthesis of textures and bump maps of tiled surfaces &#8211; Part I<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"image","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-2400","post","type-post","status-publish","format-image","hentry","category-projects","post_format-post-format-image"],"_links":{"self":[{"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=\/wp\/v2\/posts\/2400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2400"}],"version-history":[{"count":5,"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=\/wp\/v2\/posts\/2400\/revisions"}],"predecessor-version":[{"id":3439,"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=\/wp\/v2\/posts\/2400\/revisions\/3439"}],"wp:attachment":[{"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.amzsaki.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}