Synthesis of textures and bump maps of tiled surfaces – Part I

First of a three-part series about generating texture and bump maps representing tiled surfaces for use in rendering of computer generated imagery. The method is based on real-life tile layouts coupled with color generation using  various noise functions. The article was written in the form of a tutorial, where the usage of each parameter is described along with the generated texture maps and renderings. Find the article in the Projects section or read it HERE.

Image converted using ifftoany

Bias lighting – your eyes will thank it

A short article about another hardware/software project. To reduce eye-strain, an RGB LED light strip was installed behind my monitor. The lights can be programmed to simulate crackling flames, sunrise or other calming effects while reducing eye-strain from the high contrast ratio between a monitor and the darkness behind it. Read all about it here.