I ‘ve been thinking about it…I ‘ve been dreaming about it. I know I wanted to try it. To hand lay railroad tracks with concrete ties and to include rail clips. All this in HO scale. Although there are some very nice commercial flex tracks with concrete ties, I wanted a hand laid one.
Read all about it!
Another day (…sorry, year), another project. This time, a lovely little wooden water tower for my New England logging railroad.
Warning, the images in the article contain scaled-down, resin-printed nudity.
Finally, it is completed…please read about it here.
A simple 3D-printable paint bottle holder for the now-defunct Poly-Scale paint bottles. It attaches with a small clamp (also 3D-printable) to a jigsaw blade using two 4-40 screws and nuts. I know, some people like their paints stirred as opposed to shaken, oh well. Although the holder provides a snug fit, the rubber band on the photo is for ‘insurance’. The small recess in the clamp part is for the jigsaw blade to slip into, as seen on the photo. Once the blade is in, tighten the nuts…get it at thingiverse and give it a shake!
Yet another shaker attachment to shake up those paint bottles, this time for the craft store acrylic paint bottle sizes. Fits most Ceramcoat, Apple Barrel and Folk Art bottles. Get it at thingiverse.
Yet another shaker attachment to shake up those paint bottles, this time for the Vallejo Model Color and Model Air sizes. Get it at thingiverse.
Synthesis of textures and bump maps of tiled surfaces – Part III
The conclusion of the series on texture and bump map generation of tiles surfaces. The use of noise for generating marble and wood-like textures will be discussed, just for fun! Find the article in the Projects section or read it HERE.
Synthesis of textures and bump maps of tiled surfaces – Part II
The second part of a three part series about texture and bump map generation of tiles surfaces. This instalment introduces the use of texture anisotropy, discolouration maps and bump bump maps among other things. Find the article in the Projects section or read it HERE.
Synthesis of textures and bump maps of tiled surfaces – Part I
First of a three-part series about generating texture and bump maps representing tiled surfaces for use in rendering of computer generated imagery. The method is based on real-life tile layouts coupled with color generation using various noise functions. The article was written in the form of a tutorial, where the usage of each parameter is described along with the generated texture maps and renderings. Find the article in the Projects section or read it HERE.